UnityEditor.CollisionModuleUI.CollisionModuleUI C# (CSharp) Method

CollisionModuleUI() public method

public CollisionModuleUI ( ParticleSystemUI owner, SerializedObject o, string displayName ) : System
owner ParticleSystemUI
o SerializedObject
displayName string
return System
        public CollisionModuleUI(ParticleSystemUI owner, SerializedObject o, string displayName) : base(owner, o, "CollisionModule", displayName)
        {
            this.m_PlaneVizTypeNames = new string[] { "Grid", "Solid" };
            this.m_Planes = new SerializedProperty[6];
            this.m_PlaneVisualizationType = PlaneVizType.Solid;
            this.m_ScaleGrid = 1f;
            base.m_ToolTip = "Allows you to specify multiple collision planes that the particle can collide with.";
        }