UnityEditor.CollisionModuleUI.OnSceneGUI C# (CSharp) Method

OnSceneGUI() public method

public OnSceneGUI ( ParticleSystem s, InitialModuleUI initial ) : void
s UnityEngine.ParticleSystem
initial InitialModuleUI
return void
        public override void OnSceneGUI(ParticleSystem s, InitialModuleUI initial)
        {
            Event current = Event.current;
            EventType rawType = current.type;
            if ((current.type == EventType.Ignore) && (current.rawType == EventType.MouseUp))
            {
                rawType = current.rawType;
            }
            Color color = Handles.color;
            Color color2 = new Color(1f, 1f, 1f, 0.5f);
            Handles.color = color2;
            if (this.m_Type.intValue == 0)
            {
                for (int i = 0; i < this.m_ShownPlanes.Length; i++)
                {
                    UnityEngine.Object objectReferenceValue = this.m_ShownPlanes[i].objectReferenceValue;
                    if (objectReferenceValue != null)
                    {
                        Transform objB = objectReferenceValue as Transform;
                        if (objB != null)
                        {
                            Vector3 position = objB.position;
                            Quaternion rotation = objB.rotation;
                            Vector3 vector2 = (Vector3) (rotation * Vector3.right);
                            Vector3 normal = (Vector3) (rotation * Vector3.up);
                            Vector3 vector4 = (Vector3) (rotation * Vector3.forward);
                            if (object.ReferenceEquals(m_SelectedTransform, objB))
                            {
                                Tools.s_Hidden = true;
                                EditorGUI.BeginChangeCheck();
                                if (Tools.current == Tool.Move)
                                {
                                    objB.position = Handles.PositionHandle(position, rotation);
                                }
                                else if (Tools.current == Tool.Rotate)
                                {
                                    objB.rotation = Handles.RotationHandle(rotation, position);
                                }
                                if (EditorGUI.EndChangeCheck())
                                {
                                    if (this.m_PlaneVisualizationType == PlaneVizType.Solid)
                                    {
                                        GameObject plane = ParticleEffectUtils.GetPlane(i);
                                        plane.transform.position = position;
                                        plane.transform.rotation = rotation;
                                        plane.transform.localScale = new Vector3(this.m_ScaleGrid, this.m_ScaleGrid, this.m_ScaleGrid);
                                    }
                                    ParticleSystemEditorUtils.PerformCompleteResimulation();
                                }
                            }
                            else
                            {
                                int keyboardControl = GUIUtility.keyboardControl;
                                float size = HandleUtility.GetHandleSize(position) * 0.06f;
                                Handles.FreeMoveHandle(position, Quaternion.identity, size, Vector3.zero, new Handles.DrawCapFunction(Handles.RectangleCap));
                                if (((rawType == EventType.MouseDown) && (current.type == EventType.Used)) && (keyboardControl != GUIUtility.keyboardControl))
                                {
                                    m_SelectedTransform = objB;
                                    rawType = EventType.Used;
                                }
                            }
                            if (this.m_PlaneVisualizationType == PlaneVizType.Grid)
                            {
                                Color color3 = (Color) (Handles.s_ColliderHandleColor * 0.9f);
                                if (!base.enabled)
                                {
                                    color3 = new Color(0.7f, 0.7f, 0.7f, 0.7f);
                                }
                                this.DrawGrid(position, vector2, vector4, normal, color3, i);
                            }
                            else
                            {
                                this.DrawSolidPlane(position, rotation, i);
                            }
                        }
                        else
                        {
                            Debug.LogError("Not a transform: " + objectReferenceValue.GetType());
                        }
                    }
                }
            }
            Handles.color = color;
        }