UnityEditor.CollisionModuleUI.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ParticleSystem s ) : void
s UnityEngine.ParticleSystem
return void
        public override void OnInspectorGUI(ParticleSystem s)
        {
            if (s_Texts == null)
            {
                s_Texts = new Texts();
            }
            string[] options = new string[] { "Planes", "World" };
            CollisionTypes types = (CollisionTypes) ModuleUI.GUIPopup(string.Empty, this.m_Type, options);
            if (types == CollisionTypes.Plane)
            {
                this.DoListOfPlanesGUI();
                EditorGUI.BeginChangeCheck();
                this.m_PlaneVisualizationType = (PlaneVizType) ModuleUI.GUIPopup(s_Texts.visualization, (int) this.m_PlaneVisualizationType, this.m_PlaneVizTypeNames);
                if (EditorGUI.EndChangeCheck())
                {
                    EditorPrefs.SetInt("PlaneColisionVizType", (int) this.m_PlaneVisualizationType);
                    if (this.m_PlaneVisualizationType == PlaneVizType.Solid)
                    {
                        this.SyncVisualization();
                    }
                    else
                    {
                        ParticleEffectUtils.ClearPlanes();
                    }
                }
                EditorGUI.BeginChangeCheck();
                this.m_ScaleGrid = ModuleUI.GUIFloat(s_Texts.scalePlane, this.m_ScaleGrid, "f2");
                if (EditorGUI.EndChangeCheck())
                {
                    this.m_ScaleGrid = Mathf.Max(0f, this.m_ScaleGrid);
                    EditorPrefs.SetFloat("ScalePlaneColision", this.m_ScaleGrid);
                    this.SyncVisualization();
                }
            }
            ModuleUI.GUIFloat(s_Texts.dampen, this.m_Dampen);
            ModuleUI.GUIFloat(s_Texts.bounce, this.m_Bounce);
            ModuleUI.GUIFloat(s_Texts.lifetimeLoss, this.m_LifetimeLossOnCollision);
            ModuleUI.GUIFloat(s_Texts.minKillSpeed, this.m_MinKillSpeed);
            if (types != CollisionTypes.World)
            {
                ModuleUI.GUIFloat(s_Texts.particleRadius, this.m_ParticleRadius);
            }
            if (types == CollisionTypes.World)
            {
                ModuleUI.GUILayerMask(s_Texts.collidesWith, this.m_CollidesWith);
                ModuleUI.GUIPopup(s_Texts.quality, this.m_Quality, s_Texts.qualitySettings);
                if (this.m_Quality.intValue > 0)
                {
                    ModuleUI.GUIFloat(s_Texts.voxelSize, this.m_VoxelSize);
                }
            }
            ModuleUI.GUIToggle(s_Texts.collisionMessages, this.m_CollisionMessages);
        }