public CollisionModuleUI(ParticleSystemUI owner, SerializedObject o, string displayName) : base(owner, o, "CollisionModule", displayName)
{
this.m_PlaneVizTypeNames = new string[] { "Grid", "Solid" };
this.m_Planes = new SerializedProperty[6];
this.m_PlaneVisualizationType = PlaneVizType.Solid;
this.m_ScaleGrid = 1f;
base.m_ToolTip = "Allows you to specify multiple collision planes that the particle can collide with.";
}