UnityEditor.AvatarMuscleEditor.OnSceneGUI C# (CSharp) Method

OnSceneGUI() public method

public OnSceneGUI ( ) : void
return void
        public override void OnSceneGUI()
        {
            AvatarSkeletonDrawer.DrawSkeleton(base.root, base.modelBones);
            if (base.gameObject != null)
            {
                Animator component = base.gameObject.GetComponent(typeof(Animator)) as Animator;
                if ((this.m_FocusedMuscle != -1) && (component != null))
                {
                    int humanId = HumanTrait.BoneFromMuscle(this.m_FocusedMuscle);
                    if (humanId != -1)
                    {
                        this.DrawMuscleHandle(this.m_Bones[humanId].bone, humanId);
                    }
                }
            }
        }