public override void OnSceneGUI()
{
AvatarSkeletonDrawer.DrawSkeleton(base.root, base.modelBones);
if (base.gameObject != null)
{
Animator component = base.gameObject.GetComponent(typeof(Animator)) as Animator;
if ((this.m_FocusedMuscle != -1) && (component != null))
{
int humanId = HumanTrait.BoneFromMuscle(this.m_FocusedMuscle);
if (humanId != -1)
{
this.DrawMuscleHandle(this.m_Bones[humanId].bone, humanId);
}
}
}
}