UnityEditor.AvatarMuscleEditor.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            if ((Event.current.type == EventType.ValidateCommand) && (Event.current.commandName == "UndoRedoPerformed"))
            {
                this.WritePose();
            }
            using (new EditorGUI.DisabledScope(!base.avatarAsset.isHuman))
            {
                EditorGUIUtility.labelWidth = 110f;
                EditorGUIUtility.fieldWidth = 40f;
                GUILayout.BeginHorizontal(new GUILayoutOption[0]);
                GUILayout.BeginVertical(new GUILayoutOption[0]);
                this.MuscleGroupGUI();
                EditorGUILayout.Space();
                this.MuscleGUI();
                EditorGUILayout.Space();
                this.PropertiesGUI();
                GUILayout.EndVertical();
                GUILayout.Space(1f);
                GUILayout.EndHorizontal();
                this.DisplayMuscleButtons();
                base.ApplyRevertGUI();
            }
        }