public static SetChatButtons ( string &button, string &button2 ) : void | ||
button | string | |
button2 | string | |
return | void |
public static void SetChatButtons(ref string button, ref string button2)
{
if (Main.player[Main.myPlayer].talkNPC >= 0)
{
NPC npc = Main.npc[Main.player[Main.myPlayer].talkNPC];
npc.modNPC?.SetChatButtons(ref button, ref button2);
}
}