public static OnHitByItem ( NPC npc, Player player, System.Item item, int damage, float knockback, bool crit ) : void | ||
npc | NPC | |
player | Player | |
item | System.Item | |
damage | int | |
knockback | float | |
crit | bool | |
return | void |
public static void OnHitByItem(NPC npc, Player player, Item item, int damage, float knockback, bool crit)
{
npc.modNPC?.OnHitByItem(player, item, damage, knockback, crit);
foreach (var hook in HookOnHitByItem)
{
hook(npc, player, item, damage, knockback, crit);
}
}