public static string lua_typenamestr(IntPtr luaState, LuaTypes type) { IntPtr p = lua_typename(luaState, (int)type); return Marshal.PtrToStringAnsi(p); } public static string luaL_typename(IntPtr luaState, int stackPos)
public static string luaL_typename(IntPtr luaState, int stackPos) { return(LuaDLL.lua_typenamestr(luaState, LuaDLL.lua_type(luaState, stackPos))); }