/*
* Pushes a new object into the Lua stack with the provided
* metatable
*/
private void pushNewObject(IntPtr luaState, object o, int index, string metatable)
{
//LuaDLL.luaL_getmetatable(luaState, "luaNet_objects");
LuaDLL.lua_getref(luaState, weakTableRef);
LuaDLL.luanet_newudata(luaState, index);
if (metatable == "luaNet_metatable")
{
// Gets or creates the metatable for the object's type
//string meta = t.AssemblyQualifiedName
//LuaDLL.luaL_getmetatable(luaState, meta);
Type t = o.GetType();
PushMetaTable(luaState, o.GetType());
if (LuaDLL.lua_isnil(luaState, -1))
{
string meta = t.AssemblyQualifiedName;
UnityEngine.Debug.LogWarning("Create not wrap ulua type:" + meta);
LuaDLL.lua_settop(luaState, -2);
LuaDLL.luaL_newmetatable(luaState, meta);
LuaDLL.lua_pushstring(luaState, "cache");
LuaDLL.lua_newtable(luaState);
LuaDLL.lua_rawset(luaState, -3);
LuaDLL.lua_pushlightuserdata(luaState, LuaDLL.luanet_gettag());
LuaDLL.lua_pushnumber(luaState, 1);
LuaDLL.lua_rawset(luaState, -3);
LuaDLL.lua_pushstring(luaState, "__index");
LuaDLL.lua_pushstring(luaState, "luaNet_indexfunction");
LuaDLL.lua_rawget(luaState, (int)LuaIndexes.LUA_REGISTRYINDEX);
LuaDLL.lua_rawset(luaState, -3);
LuaDLL.lua_pushstring(luaState, "__gc");
LuaDLL.lua_pushstdcallcfunction(luaState, metaFunctions.gcFunction);
LuaDLL.lua_rawset(luaState, -3);
LuaDLL.lua_pushstring(luaState, "__tostring");
LuaDLL.lua_pushstdcallcfunction(luaState, metaFunctions.toStringFunction);
LuaDLL.lua_rawset(luaState, -3);
LuaDLL.lua_pushstring(luaState, "__newindex");
LuaDLL.lua_pushstdcallcfunction(luaState, metaFunctions.newindexFunction);
LuaDLL.lua_rawset(luaState, -3);
}
}
else
{
LuaDLL.luaL_getmetatable(luaState, metatable);
}
LuaDLL.lua_setmetatable(luaState, -2);
LuaDLL.lua_pushvalue(luaState, -1);
LuaDLL.lua_rawseti(luaState, -3, index);
LuaDLL.lua_remove(luaState, -2);
}