public static extern int luaL_loadbufferx(IntPtr luaState, byte[] buff, int size, string name, IntPtr x);
private void LuaLoadBuffer(byte[] buffer, string chunkName) { //TODO: 错误处理 if (LuaDLL.luaL_loadbufferx(_L, buffer, buffer.Length, chunkName, null) == 0) { LuaDLL.lua_pcall(_L, 0, -1, 0); } }