GrandLarceny.Player.windowAction C# (CSharp) Method

windowAction() public method

public windowAction ( ) : void
return void
        public void windowAction()
        {
            if (m_windowActionCD <= 0)
            {
                setSprite("hero_window_heave");
                m_windowActionCD = 0.6f;
                m_collisionShape = null;
                m_img.setLooping(false);
                m_stunned = true;
                m_stunnedTimer = 0.4f;
                m_stunnedDeacceleration = false;
                m_stunnedGravity = false;
                m_stunnedState = State.Hanging;
                m_stunnedFlipSprite = true;
                m_speed.X = 0;
                m_speed.Y = 0;
                m_windowActionSound.play();
                if (m_currentState == State.Hanging)
                {
                    m_imgOffsetY -= m_standHitBox.m_height / 1.8f;
                }
                else
                {
                    m_imgOffsetY -= m_rollHitBox.m_height / 4f;
                }
                setNextPositionY(m_position.getGlobalY());

                if (m_facingRight)
                {
                    m_imgOffsetX = -4;
                    m_imgOffsetX -= m_standHitBox.m_width * 1.9f;
                    m_position.plusXWith(m_standHitBox.m_width * 1.9f);
                    Game.getInstance().m_camera.getPosition().plusXWith(-m_standHitBox.m_width * 1.9f);
                }
                else
                {
                    m_imgOffsetX = 4;
                    m_position.plusXWith(-m_standHitBox.m_width * 1.9f);
                    Game.getInstance().m_camera.getPosition().plusXWith(m_standHitBox.m_width * 1.9f);
                }
                setNextPositionX(m_position.getGlobalX());

                m_img.setAnimationSpeed(10);

                if (m_chase)
                {
                    deactivateChaseMode();
                }

                if (m_runMode)
                {
                    activateNormalMode();
                }
            }
        }