GrandLarceny.Player.updateJumping C# (CSharp) Method

updateJumping() private method

private updateJumping ( float a_deltaTime ) : void
a_deltaTime float
return void
        private void updateJumping(float a_deltaTime)
        {
            if (KeyboardHandler.keyClicked(GameState.getRollKey()) && Game.getInstance().getProgress().hasEquipment("hookshot"))
            {
                Hookshot t_hs = new Hookshot(m_position.getGlobalCartesian(), null, 0.100f);
                if (m_facingRight)
                {
                    t_hs.setDirection(new Vector2(100, -100));
                }
                else
                {
                    t_hs.setDirection(new Vector2(-100, -100));
                }
                Game.getInstance().getState().addObject(t_hs);

            }
            if (!KeyboardHandler.isKeyPressed(GameState.getLeftKey()) && !KeyboardHandler.isKeyPressed(GameState.getRightKey()))
            {
                if (m_speed.X > 0)
                {
                    m_speed.X = Math.Max(m_speed.X - (AIRDEACCELERATION * a_deltaTime), 0);
                }
                else if (m_speed.X < 0)
                {
                    m_speed.X = Math.Min(m_speed.X + (AIRDEACCELERATION * a_deltaTime), 0);
                }
            }
            else if (KeyboardHandler.isKeyPressed(GameState.getLeftKey()))
            {
                if (m_speed.X < -m_playerCurrentSpeed)
                {
                    m_speed.X += AIRDEACCELERATION * a_deltaTime;
                }
                else
                {
                    m_speed.X = Math.Max(-m_playerCurrentSpeed, m_speed.X - AIRDEACCELERATION * a_deltaTime);
                }
            }
            else if (KeyboardHandler.isKeyPressed(GameState.getRightKey()))
            {
                if (m_speed.X > m_playerCurrentSpeed)
                {
                    m_speed.X -= AIRDEACCELERATION * a_deltaTime;
                }
                else
                {
                    m_speed.X = Math.Min(m_playerCurrentSpeed, m_speed.X + AIRDEACCELERATION * a_deltaTime);
                }
            }

            if (m_speed.X > 0)
            {
                m_facingRight = true;
            }
            else if (m_speed.X < 0)
            {
                m_facingRight = false;
            }

            if (m_speed.Y < -300 && KeyboardHandler.isKeyPressed(GameState.getJumpKey()))
            {
                m_speed.Y -= AIRVERTICALACCELERATION;
            }

            m_cameraPoint.X = Math.Max(Math.Min(m_cameraPoint.X + (m_speed.X * 1.5f * a_deltaTime), CAMERAMAXDISTANCE), -CAMERAMAXDISTANCE);
        }