FlatRedBall.Camera.UsePixelCoordinates3D C# (CSharp) Method

UsePixelCoordinates3D() public method

public UsePixelCoordinates3D ( float zToMakePixelPerfect ) : void
zToMakePixelPerfect float
return void
        public void UsePixelCoordinates3D(float zToMakePixelPerfect)
        {
            double distance = GetZDistanceForPixelPerfect();
            this.Z = -MathFunctions.ForwardVector3.Z * (float)(distance);
            this.FarClipPlane = System.Math.Max(this.FarClipPlane,
                (float)distance * 2);
        }