public void FixAspectRatioYConstant()
{
// We may have a 0-height
// DestinationRectangle in
// test scenarios.
if (mDestinationRectangle.Height != 0)
{
this.AspectRatio = (float)mDestinationRectangle.Width / (float)mDestinationRectangle.Height;
mOrthogonalWidth = mOrthogonalHeight * mAspectRatio;
}
}