public SetBullet ( |
||
tree | ||
return | void |
public void SetBullet(BulletMLNode tree)
{
InitTop(tree);
}
private void AddBullet(bool clear) { if (_bulletPatterns.Count > 0) { // Add a new bullet in the center of the screen _mover = (Mover) _moverManager.CreateBullet(); _mover.X = Position.X; _mover.Y = Position.Y - 5; _mover.SetBullet(_bulletPatterns[_currentPatternIndex].RootNode); } }