public override void Draw(GameTime gameTime)
{
GameRef.SpriteBatch.Draw(Sprite, Position, null, Color.White, Direction, Origin, 1f, SpriteEffects.None, 0f);
GameRef.SpriteBatch.Draw(_trail, Position, null, Color.White, Direction + (float)(Math.PI / 2f), Vector2.Zero, 1f, SpriteEffects.None, 0f);
if (Config.DisplayCollisionBoxes)
CollisionBoxes.Draw(GameRef.SpriteBatch);
base.Draw(gameTime);
}