Danmaku_no_Kyojin.BulletEngine.Mover.Draw C# (CSharp) Method

Draw() public method

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void
        public override void Draw(GameTime gameTime)
        {
            GameRef.SpriteBatch.Draw(Sprite, Position, null, Color.White, Direction, Origin, 1f, SpriteEffects.None, 0f);
            GameRef.SpriteBatch.Draw(_trail, Position, null, Color.White, Direction + (float)(Math.PI / 2f), Vector2.Zero, 1f, SpriteEffects.None, 0f);

            if (Config.DisplayCollisionBoxes)
                CollisionBoxes.Draw(GameRef.SpriteBatch);

            base.Draw(gameTime);
        }