Danmaku_no_Kyojin.BulletEngine.Mover.Update C# (CSharp) Method

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void
        public override void Update(GameTime gameTime)
        {
            //BulletMLで自分を動かす
            base.Update(gameTime);

            if (BulletRoot)
                Used = false;

            if (X < 0 || X > Config.GameArea.X || Y < 0 || Y > Config.GameArea.Y)
            {
                Used = false;
            }
        }