private void AddBullet(bool clear)
{
if (_bulletPatterns.Count > 0)
{
// Add a new bullet in the center of the screen
_mover = (Mover) _moverManager.CreateBullet();
_mover.X = Position.X;
_mover.Y = Position.Y - 5;
_mover.SetBullet(_bulletPatterns[_currentPatternIndex].RootNode);
}
}