wServer.realm.entities.player.Player.GuildRecieved C# (CSharp) Метод

GuildRecieved() приватный Метод

private GuildRecieved ( int objId, int stars, string from, string text ) : void
objId int
stars int
from string
text string
Результат void
        internal void GuildRecieved(int objId, int stars, string from, string text)
        {
            psr.SendPacket(new TextPacket
            {
                BubbleTime = 10,
                Stars = stars,
                Name = "*Guild*",
                Recipient = from,
                Text = text
            });
        }