public override bool HitByProjectile(Projectile projectile, RealmTime time)
{
if (projectile.ProjectileOwner is Player ||
HasConditionEffect(ConditionEffects.Paused) ||
HasConditionEffect(ConditionEffects.Stasis) ||
HasConditionEffect(ConditionEffects.Invincible))
return false;
return base.HitByProjectile(projectile, time);
}