public void UseItem(RealmTime time, UseItemPacket pkt)
{
var container = Owner.GetEntity(pkt.Slot.ObjectId) as IContainer;
var item = container.Inventory[pkt.Slot.SlotId];
Activate(time, item, pkt.Position);
if (item.Consumable)
{
if (item.SuccessorId != null)
{
if (item.SuccessorId != item.ObjectId)
{
container.Inventory[pkt.Slot.SlotId] = XmlDatas.ItemDescs[XmlDatas.IdToType[item.SuccessorId]];
Owner.GetEntity(pkt.Slot.ObjectId).UpdateCount++;
UpdateCount++;
}
}
else
{
container.Inventory[pkt.Slot.SlotId] = null;
Owner.GetEntity(pkt.Slot.ObjectId).UpdateCount++;
UpdateCount++;
}
SaveToCharacter();
psr.Save();
}
if (container.SlotTypes[pkt.Slot.SlotId] != -1)
fames.UseAbility();
}