private GuildRecieved ( int objId, int stars, string from, string text ) : void | ||
objId | int | |
stars | int | |
from | string | |
text | string | |
return | void |
internal void GuildRecieved(int objId, int stars, string from, string text)
{
psr.SendPacket(new TextPacket
{
BubbleTime = 10,
Stars = stars,
Name = "*Guild*",
Recipient = from,
Text = text
});
}