TerrainPainter.tp_FoliageEditor.OnSceneGUI C# (CSharp) Метод

OnSceneGUI() приватный Метод

private OnSceneGUI ( TerrainPainter.TerrainPainter c ) : void
c TerrainPainter.TerrainPainter
Результат void
        internal override void OnSceneGUI(TP c)
        {
            base.OnSceneGUI(c);
        }
        internal override void OnInspectorGUI(TP c)

Usage Example

Пример #1
0
        /// <summary>
        /// Lets the Editor handle an event in the scene view
        /// http://docs.unity3d.com/ScriptReference/Editor.OnSceneGUI.html
        /// </summary>
        public void OnSceneGUI()
        {
            Initialize();

            //
            tp_ComponentBaseEditor target = null;
            string undoMsg = string.Empty;

            switch (component.EditingTool)
            { // Update the current menu
            case EditingTool.Height:
                m_heightmapEditor.OnSceneGUI(component);
                undoMsg = TP.UndoMessages.HEIGHTMAP;
                target  = m_heightmapEditor;
                break;

            case EditingTool.Texture:
                m_splatmapEditor.OnSceneGUI(component);
                undoMsg = TP.UndoMessages.TEXTURE;
                target  = m_splatmapEditor;
                break;

            case EditingTool.Foliage:
                m_foliageEditor.OnSceneGUI(component);
                undoMsg = TP.UndoMessages.FOLIAGE;
                target  = m_foliageEditor;
                break;

            case EditingTool.Object: break;

            case EditingTool.Settings: m_settings.OnSceneGUI(component); break;
            }

            // Update projector
            if (Event.current.type == EventType.Repaint)
            {
                m_projector.Update(component.IsPainting);
            }
            if (target == null || !component.Alpha.Enabled)
            {
                return;
            }
            component.brushPosition = Vector3.zero;
            bool wasPainting = component.IsPainting;

            tp_Input.Update(component, target, ref component.brushPosition, ref wasPainting, undoMsg);
            component.IsPainting = wasPainting;
        }