TerrainPainter.tp_FoliageEditor.AddSplatMap C# (CSharp) Метод

AddSplatMap() приватный Метод

private AddSplatMap ( DetailPrototype p ) : void
p UnityEngine.DetailPrototype
Результат void
        private void AddSplatMap(DetailPrototype p)
        {
            DetailPrototype[] newPototypes = new DetailPrototype[component.TerrainData.detailPrototypes.Length + 1];
            for (int i = 0; i < component.TerrainData.detailPrototypes.Length; i++) { newPototypes[i] = component.TerrainData.detailPrototypes[i]; }
            newPototypes[newPototypes.Length - 1] = p;
            component.TerrainData.detailPrototypes = newPototypes;
        }
        private void ReplaceSplatMap(DetailPrototype p, int index)