private void AddSplatMap(DetailPrototype p)
{
DetailPrototype[] newPototypes = new DetailPrototype[component.TerrainData.detailPrototypes.Length + 1];
for (int i = 0; i < component.TerrainData.detailPrototypes.Length; i++) { newPototypes[i] = component.TerrainData.detailPrototypes[i]; }
newPototypes[newPototypes.Length - 1] = p;
component.TerrainData.detailPrototypes = newPototypes;
}
private void ReplaceSplatMap(DetailPrototype p, int index)