public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
writer.Write( (int) m_Type );
writer.Write( (int) m_Pose );
writer.Write( (int) m_Material );
writer.Write( (Mobile) m_SculptedBy );
writer.Write( (DateTime) m_SculptedOn );
writer.Write( (Item) m_Plinth );
writer.Write( (bool) m_IsRewardItem );
}