protected override void OnTarget( Mobile from, object targeted )
{
IPoint3D p = targeted as IPoint3D;
Map map = from.Map;
if ( p == null || map == null || m_Maker == null || m_Maker.Deleted )
return;
if ( m_Maker.IsChildOf( from.Backpack ) )
{
SpellHelper.GetSurfaceTop( ref p );
BaseHouse house = null;
Point3D loc = new Point3D( p );
AddonFitResult result = CouldFit( loc, map, from, ref house );
if ( result == AddonFitResult.Valid )
{
CharacterStatue statue = new CharacterStatue( from, m_Type );
CharacterStatuePlinth plinth = new CharacterStatuePlinth( statue );
house.Addons.Add( plinth );
statue.Plinth = plinth;
plinth.MoveToWorld( loc, map );
statue.InvalidatePose();
from.SendGump( new CharacterStatueGump( m_Maker, statue ) );
}
else if ( result == AddonFitResult.Blocked )
from.SendLocalizedMessage( 500269 ); // You cannot build that there.
else if ( result == AddonFitResult.NotInHouse )
from.SendLocalizedMessage( 1076192 ); // Statues can only be placed in houses where you are the owner or co-owner.
else if ( result == AddonFitResult.DoorsNotClosed )
from.SendMessage( "You must close all house doors before placing this." );
else if ( result == AddonFitResult.DoorTooClose )
from.SendLocalizedMessage( 500271 ); // You cannot build near the door.
}
else
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}