public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_SculptedBy != null )
{
if ( m_SculptedBy.ShowFameTitle && ( m_SculptedBy.Player || m_SculptedBy.Body.IsHuman ) && m_SculptedBy.Fame >= 10000 )
list.Add( 1076202, String.Format( "{0} {1}", m_SculptedBy.Female ? "Lady" : "Lord", m_SculptedBy.Name ) ); // Sculpted by ~1_Name~
else
list.Add( 1076202, m_SculptedBy.Name ); // Sculpted by ~1_Name~
}
}