public UniformLightCameraBuilder()
{
bodyB = new ConvexBody();
bodyLVS = new ConvexBody();
bodyBPoints = new List<Vector3>();
bodyLVSPoints = new List<Vector3>();
corners = new Vector3[BoundingBox.CornerCount];
LightFarClipDistance = 0.0f;
BodyBExtrudeDistance = 0.0f;
}