public void osSetHealRate(string avatar, double healrate)
{
CheckThreatLevel(ThreatLevel.High, "osSetHealRate");
m_host.AddScriptLPS(1);
UUID avatarId = new UUID(avatar);
ScenePresence presence = World.GetScenePresence(avatarId);
if (presence != null && World.ScriptDanger(m_host.LocalId, m_host.GetWorldPosition()))
presence.HealRate = (float)healrate;
}