public void osNpcPlayAnimation(LSL_Key npc, string animation) { CheckThreatLevel(ThreatLevel.High, "osNpcPlayAnimation"); m_host.AddScriptLPS(1); INPCModule module = World.RequestModuleInterface<INPCModule>(); if (module != null) { UUID npcID = new UUID(npc.m_string); if (module.CheckPermissions(npcID, m_host.OwnerID)) AvatarPlayAnimation(npcID.ToString(), animation); } }