public osGetHealth ( string avatar ) : OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat | ||
avatar | string | |
Результат | OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat |
public LSL_Float osGetHealth(string avatar)
{
CheckThreatLevel(ThreatLevel.None, "osGetHealth");
m_host.AddScriptLPS(1);
LSL_Float health = new LSL_Float(-1);
ScenePresence presence = World.GetScenePresence(new UUID(avatar));
if (presence != null) health = presence.Health;
return health;
}