NScumm.Scumm.ScummEngine7.ScummEngine7 C# (CSharp) Метод

ScummEngine7() публичный Метод

public ScummEngine7 ( GameSettings game, IGraphicsManager graphicsManager, IInputManager inputManager, IMixer mixer ) : NScumm.Core.Audio
game GameSettings
graphicsManager IGraphicsManager
inputManager IInputManager
mixer IMixer
Результат NScumm.Core.Audio
        public ScummEngine7(GameSettings game, IGraphicsManager graphicsManager, IInputManager inputManager, IMixer mixer)
            : base(game, graphicsManager, inputManager, mixer)
        {
            if (Game.GameId == GameId.Dig && (Game.Features.HasFlag(GameFeatures.Demo)))
                _smushFrameRate = 15;
            else
                _smushFrameRate = (Game.GameId == GameId.FullThrottle) ? 10 : 12;

            for (int i = 0; i < _subtitleQueue.Length; i++)
            {
                _subtitleQueue[i] = new SubtitleText();
            }

            int dimuseTempo = 10;
            MusicEngine = IMuseDigital = new IMuseDigital(this, mixer, dimuseTempo);
            IMuseDigital.SetAudioNames(ResourceManager.AudioNames);

            // Create FT INSANE object
            if (Game.GameId == GameId.FullThrottle)
                Insane = new Insane.Insane(this);

            SmushMixer = new SmushMixer(Mixer);
            SmushPlayer = new SmushPlayer(this);
        }