internal void ProcessSubtitleQueue()
{
for (int i = 0; i < _subtitleQueuePos; ++i)
{
var st = _subtitleQueue[i];
if (/*!st.ActorSpeechMsg && (!ConfMan.getBool("subtitles") ||*/ Variables[VariableVoiceMode.Value] == 0)
// no subtitles and there's a speech variant of the message, don't display the text
continue;
EnqueueText(st.Text, st.X, st.Y, st.Color, st.Charset, false);
}
}