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FarseerPhysics
Dynamics
Body
applyLinearImpulse
FarseerPhysics.Dynamics.Body.applyLinearImpulse C# (CSharp) Метод
Документация по классу Body
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applyLinearImpulse()
публичный
Метод
Apply an impulse at a point. This immediately modifies the velocity. This wakes up the body.
public
applyLinearImpulse
(
Vector2
impulse
) :
void
impulse
Vector2
The world impulse vector, usually in N-seconds or kg-m/s.
Результат
void
public void applyLinearImpulse( Vector2 impulse ) { applyLinearImpulse( ref impulse ); }
Same methods
Body::
applyLinearImpulse
(
Vector2
impulse
,
Vector2
point
) :
void
Body
Body
Dispose
advance
applyAngularImpulse
applyForce
applyLinearImpulse
applyTorque
clone
createFixture
deepClone
destroyFixture
getLinearVelocityFromLocalPoint
getLinearVelocityFromWorldPoint
getLocalPoint
getLocalVector
getTransform
getWorldPoint
getWorldVector
ignoreCollisionWith
resetDynamics
resetMassData
restoreCollisionWith
setTransform
setTransformIgnoreContacts
shouldCollide
synchronizeFixtures
synchronizeTransform