public applyAngularImpulse ( float impulse ) : void | ||
impulse | float | The angular impulse in units of kg*m*m/s. |
Результат | void |
public void applyAngularImpulse( float impulse )
{
if( _bodyType != BodyType.Dynamic )
{
return;
}
if( isAwake == false )
{
isAwake = true;
}
_angularVelocity += _invI * impulse;
}