public setTransform ( Vector2 &position, float rotation ) : void | ||
position | Vector2 | The world position of the body's local origin. |
rotation | float | The world rotation in radians. |
Результат | void |
public void setTransform( ref Vector2 position, float rotation )
{
setTransformIgnoreContacts( ref position, rotation );
_world.contactManager.findNewContacts();
}