public void setInterpolationWorldTransform(SWIGTYPE_p_btTransform trans)
{
BulletCollisionPINVOKE.btCollisionObject_setInterpolationWorldTransform(swigCPtr, SWIGTYPE_p_btTransform.getCPtr(trans));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}