public void setInterpolationLinearVelocity(SWIGTYPE_p_btVector3 linvel)
{
BulletCollisionPINVOKE.btCollisionObject_setInterpolationLinearVelocity(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(linvel));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}