public SWIGTYPE_p_btCollisionShape getCollisionShape()
{
IntPtr cPtr = BulletCollisionPINVOKE.btCollisionObject_getCollisionShape__SWIG_0(swigCPtr);
SWIGTYPE_p_btCollisionShape ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_btCollisionShape(cPtr, false);
return ret;
}