public void setInterpolationAngularVelocity(SWIGTYPE_p_btVector3 angvel)
{
BulletCollisionPINVOKE.btCollisionObject_setInterpolationAngularVelocity(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(angvel));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}