Brunet.Symphony.StructuredNearConnectionOverlord.StructuredNearConnectionOverlord C# (CSharp) Метод

StructuredNearConnectionOverlord() публичный Метод

public StructuredNearConnectionOverlord ( Node n ) : System
n Node
Результат System
    public StructuredNearConnectionOverlord(Node n)
    {
      _sync = new Object();
      lock( _sync ) {
        _node = n;
#if BRUNET_SIMULATOR
        _rand = Node.SimulatorRandom;
#else
        _rand = new Random();
#endif
        _connectors = new Hashtable();
        _last_connection_time = DateTime.UtcNow;
      /**
       * Every heartbeat we assess the trimming situation.
       * If we have excess edges and it has been more than
       * _trim_wait_time heartbeats then we trim.
       */
        _last_retry_time = DateTime.UtcNow;
        _current_retry_interval = _DEFAULT_RETRY_INTERVAL;

        /**
         * Information related to the target selector feature.
         * Includes statistics such as trim rate and connection lifetimes.
         */
        
        _start_time = DateTime.UtcNow;
        
        /*
         * Register event handlers after everything else is set
         */
        //Listen for connection events:
        _node.ConnectionTable.DisconnectionEvent += DisconnectHandler;
        _node.ConnectionTable.ConnectionEvent += ConnectHandler;
        
        _node.HeartBeatEvent += CheckState;
      }
    }