protected void StatusChangedHandler(Connection c,
Brunet.Collections.Pair<ConnectionState, ConnectionState> oldnew) {
//Console.Error.WriteLine("Status Changed:\n{0}\n{1}\n{2}\n{3}",c, c.Status, nltarget, nrtarget);
ConnectionList structs = _node.ConnectionTable.GetConnections(ConnectionType.Structured);
ConnectToNearer(structs, c.Address,
oldnew.Second.StatusMessage.Neighbors);
}