public Map(Game game, int width, int height)
: base()
{
Game = game;
Width = width;
Height = height;
//Running the client!
IsServer = false;
//Select default block
SelectedBlock = BlockType.Default;
//Initialize tile array
Tiles = new Tile[Width, Height, 2];
Players = new List<Bricklayer.Common.Entities.Player>();
//Setup camera
CreateCamera();
LoadContent();
Spawn = new Vector2(Tile.Width, Tile.Height);
pixel = new Texture2D(game.GraphicsDevice, 1, 1);
pixel.SetData<Color>(new Color[1] { Color.White });
SetMinimapColors();
}