Bricklayer.Client.World.Map.LoadContent C# (CSharp) Метод

LoadContent() приватный Метод

Loads content needed for drawing on the client
private LoadContent ( ) : void
Результат void
        private void LoadContent()
        {
            tileSheet = ContentPack.Textures["map\\blocks"];
            //Background is it's own large texture to boost fps by drawing 1 large texture rather than hundreds of 16x16 background blocks per frame
            backgroundTexture = ContentPack.Textures["map\\background"];
            borderTexture = ContentPack.Textures["map\\border"];
            smileySheet = ContentPack.Textures["entity\\smileys"];
            bodyTexture = ContentPack.Textures["entity\\body"];
            godTexture = ContentPack.Textures["entity\\godmode"];
        }