private void LoadContent()
{
tileSheet = ContentPack.Textures["map\\blocks"];
//Background is it's own large texture to boost fps by drawing 1 large texture rather than hundreds of 16x16 background blocks per frame
backgroundTexture = ContentPack.Textures["map\\background"];
borderTexture = ContentPack.Textures["map\\border"];
smileySheet = ContentPack.Textures["entity\\smileys"];
bodyTexture = ContentPack.Textures["entity\\body"];
godTexture = ContentPack.Textures["entity\\godmode"];
}