Bricklayer.Client.World.Map.CreateCamera C# (CSharp) Метод

CreateCamera() публичный Метод

Creates a camera object at a set size
public CreateCamera ( ) : void
Результат void
        public void CreateCamera()
        {
            if (Game != null)
                MainCamera = new Camera(new Vector2(Game.GraphicsDevice.Viewport.Width - Interface.GameScreen.SidebarWidth, Game.GraphicsDevice.Viewport.Height - 24)) {
                    MinBounds = new Vector2(-Game.GraphicsDevice.Viewport.Width, -Game.GraphicsDevice.Viewport.Height),
                    MaxBounds = new Vector2((Width * Tile.Width) + Game.GraphicsDevice.Viewport.Width, (Height * Tile.Height) + Game.GraphicsDevice.Viewport.Height)
                };
        }