public void CreateCamera()
{
if (Game != null)
MainCamera = new Camera(new Vector2(Game.GraphicsDevice.Viewport.Width - Interface.GameScreen.SidebarWidth, Game.GraphicsDevice.Viewport.Height - 24)) {
MinBounds = new Vector2(-Game.GraphicsDevice.Viewport.Width, -Game.GraphicsDevice.Viewport.Height),
MaxBounds = new Vector2((Width * Tile.Width) + Game.GraphicsDevice.Viewport.Width, (Height * Tile.Height) + Game.GraphicsDevice.Viewport.Height)
};
}