public static void SetupObjects(SimpleNetworkedMonoBehavior[] behaviors, NetWorker owningSocket)
{
if (ObjectCounter == 0)
GenerateUniqueId();
NetworkingManager.Instance.Setup(owningSocket, owningSocket.IsServer, 0, 0);
// TODO: Got through all objects in NetworkingManager stack and set them up
foreach (SimpleNetworkedMonoBehavior behavior in behaviors)
if (!(behavior is NetworkingManager) && behavior != null)
behavior.Setup(owningSocket, owningSocket.IsServer, GenerateUniqueId(), 0, true);
}