public static void Initialize(NetWorker socket)
{
lock (initializeMutex)
{
if (!initialSetup)
{
initialSetup = true;
if (NetworkingManager.Instance == null)
Instantiate(Resources.Load<GameObject>("BeardedManStudios/Networking Manager"));
if (!NetworkingManager.Instance.Populate(socket))
Networking.connected += DelayedInitialize;
}
}
}