BeardedManStudios.Network.SimpleNetworkedMonoBehavior.Initialize C# (CSharp) Метод

Initialize() публичный статический Метод

An initial setup to make sure that a networking manager exists before running any core logic
public static Initialize ( BeardedManStudios.Network.NetWorker socket ) : void
socket BeardedManStudios.Network.NetWorker
Результат void
		public static void Initialize(NetWorker socket)
		{
			lock (initializeMutex)
			{
				if (!initialSetup)
				{
					initialSetup = true;

					if (NetworkingManager.Instance == null)
						Instantiate(Resources.Load<GameObject>("BeardedManStudios/Networking Manager"));

					if (!NetworkingManager.Instance.Populate(socket))
						Networking.connected += DelayedInitialize;
				}
			}
		}