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BeardedManStudios
Network
SimpleNetworkedMonoBehavior
OnDestroy
BeardedManStudios.Network.SimpleNetworkedMonoBehavior.OnDestroy C# (CSharp) Метод
Документация по классу SimpleNetworkedMonoBehavior
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OnDestroy()
защищенный
Метод
protected
OnDestroy
( ) :
void
Результат
void
protected virtual void OnDestroy() { Cleanup(); }
SimpleNetworkedMonoBehavior
AssignNewOwner
AuthRPC
AuthoritativeRPC
AuthoritativeURPC
ChangeOwner
Cleanup
DelayedInitialize
Deserialize
Disconnect
DoOwnerFixedUpdate
DoOwnerUpdate
ExecuteRPCStack
GenerateUniqueId
GetRPC
GetSceneNetworkedId
GetStreamRPC
Initialize
InvokeRPC
Locate
NetworkDestroy
NetworkDisconnect
NetworkStart
NonOwnerFixedUpdate
NonOwnerUpdate
OfflineStart
OnApplicationQuit
OnDestroy
OwnerFixedUpdate
OwnerUpdate
QueueRPCForInstantiate
RPC
Reflect
ResetAll
ResetBufferClear
ResetForScene
Serialized
ServerChangeOwner
SetSceneNetworkedId
Setup
SetupObjects
ThrowNetworkerException
URPC
UnityFixedUpdate
UnityUpdate