public Setup ( BeardedManStudios.Network.NetWorker owningSocket, bool isOwner, ulong networkId, ulong ownerId ) : void | ||
owningSocket | BeardedManStudios.Network.NetWorker | The NetWorker to be setup with |
isOwner | bool | If this object is the owner |
networkId | ulong | The NetworkID for this Simple Networked Monobehavior |
ownerId | ulong | The OwnerID for this Simple Networked Monobehavior |
Результат | void |
SimpleNetworkedMonoBehavior::Setup ( BeardedManStudios.Network.NetWorker owningSocket, bool isOwner, ulong networkId, ulong ownerId, bool isSceneObject = false ) : void |